2016年12月16日 星期五

12/16 紅綠燈





=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==2) {
Image img2= GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.92F, 0.016F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
}

void mywait() {
while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );
}
}

12/09 XAMPP

11/18 繞圈圈


=====================================
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { Vector3[] T= new Vector3[4]; // Use this for initialization void Start () { T[0]=new Vector3(4f,-6.161964e-17f,3f); T[1]=new Vector3(-4f,-6.161964e-17f,3f); T[2]=new Vector3(-4f,-6.161964e-17f,-4f); T[3]=new Vector3(4f,-6.161964e-17f,-4f); } int aa=0; // Update is called once per frame void Update () { transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime); if (transform.position == T [aa]) aa = (aa + 1) % 4; } }

11/18 自轉





=====================================
using UnityEngine;
using System.Collections;

public class NewBehaviourScript1 : MonoBehaviour
{
 public float moveSpeed = 10f;
 public float turnSpeed = 50f;


 void Update ()
 {
  if(Input.GetKey(KeyCode.UpArrow))
   transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

  if(Input.GetKey(KeyCode.DownArrow))
   transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

  if(Input.GetKey(KeyCode.LeftArrow))
   transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

  if(Input.GetKey(KeyCode.RightArrow))
   transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
 }

}

11/11 角色控制器


=====================================
using UnityEngine; using System.Collections;
public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown(KeyCode.A)) { obj_Player.transform.position += new Vector3(-0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { obj_Player.transform.position += new Vector3(0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) { obj_Player.transform.position += new Vector3(0, 0, 0.1f); } else if (Input.GetKeyDown(KeyCode.S)) { obj_Player.transform.position += new Vector3(0, 0, -0.1f); } } }

2016年11月14日 星期一

10/07 剪刀石頭布2


=====================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = " 亂數 "+ c .ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button2.Visible = true;
            }
            if (c == 3)
            {
                button2.Visible = true;
            }
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}